The Profiler has several different Profiler modules that you can add to your profiling session to get more information on areas such as rendering, memory, and audio. You can also compare how your application performs on different devices. You can inspect script code, and how your application uses certain Assets and resources that might be slowing it down. Note: If you increase this setting to a large number of frames, the Profiler’s overhead and memory usage might become more performance intensive. You can increase the number of frames it records in the Preferences window (menu: Edit > Preferences), up to 2,000 frames. You can use this information to make informed decisions about what you might need to optimize in your application, and to confirm that your optimizations produce the results you expect.īy default, the Profiler records and keeps the last 300 frames of your game, and shows you detailed information about every frame. More info See in Glossary records multiple areas of your application’s performance, and displays that information to you. For example, it can report the percentage of time spent rendering, animating, or in your game logic. It shows how much time is spent in the various areas of your game. The Profiler A window that helps you to optimize your game. To access the Unity Profiler, go to Window > Analysis > Profiler or use the keyboard shortcut Ctrl+7 ( Command+7 on macOS).
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